formats:start
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formats:start [2010-09-22 22:33] – edheldil | formats:start [2011-07-20 23:16] (current) – edheldil | ||
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==== File Types ==== | ==== File Types ==== | ||
- | | + | === Velocity Engine specific === |
+ | | ||
- | *.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated | + | |
- | * [[mdl16|.MDL16]] - 3D models | + | |
- | * [[frm16|.FRM16]] - Static images | + | |
- | * [[seq16|.SEQ16]] - Animated images for things like cursors | + | |
- | * [[gr2|.GR2]] - Granny archive | + | * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/ |
- | * [[way|.WAY]] - searchmap? | + | * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/ |
- | * [[zax|txt, object, ...]] | + | * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/ |
- | * [[sav]] - savegames | + | * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format. |
- | * [[rpg|.RPG]] | + | |
- | * .OGG - music files | + | * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/ |
- | * .WAV | + | * [[rpg|.RPG]] - Found in $INSTALL/ |
+ | === Files in common formats === | ||
+ | * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/ | ||
+ | * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/ | ||
+ | * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/ | ||
+ | * .BIK - (4) Intro and logo videos in Bink format. Placed in $DATA/ | ||
+ | * .TTF - (3) All in $DATA/ | ||
+ | |||
+ | === Miscellaneous Files === | ||
+ | * .DOC - (1) Leftover internal memo by QA staff. It's in $DATA/ | ||
+ | * .XLS - (1) Probably leftover from development. Lists unique magic items, their powers and where they were placed. | ||
+ | * .RDS - (2) Leftover from ZAX: The Alien Hunter game. | ||
formats/start.1285194810.txt.gz · Last modified: 2010-09-22 22:33 by edheldil