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formats:start

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File Types

  • .ZAX - These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, … Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects.

*.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated [ FIXME: or is there another Cache directory?? ]

  • .MDL16 - 3D models
  • .FRM16 - Static images
  • .SEQ16 - Animated images for things like cursors
  • .OGG - music files
  • .WAV
formats/start.1285194810.txt.gz · Last modified: 2010-09-22 22:33 by edheldil