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formats:start [2010-09-23 09:59] edheldilformats:start [2011-07-20 23:16] (current) edheldil
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 ==== File Types ==== ==== File Types ====
  
 +=== Velocity Engine specific ===
   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.
  
-  * [[way|.WAY]] - (200) searchmap?, placed under $DATA/Cache/Levels +  * [[way|.WAY]] - (200) searchmap, placed under $DATA/Cache/Levels
- +
-*.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated [ FIXME: or is there another Cache directory?? ]+
  
   * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/Cache/Models/   * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/Cache/Models/
-  * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/Cache/+  * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/Cache/ and embedded inside MDL16 and SEQ16 files
   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.
  
-  * [[gr2|.GR2]] - (1968) Granny archive, Placed in $DATA/Resources/Models3D +  * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format.
-  * [[zax|txt, object, ...]]+
  
   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/SaveGames/   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/SaveGames/
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 === Files in common formats === === Files in common formats ===
 +  * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/Resources/Models3D
   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.
   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.
formats/start.1285235954.txt.gz · Last modified: 2010-09-23 09:59 by edheldil