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formats:start

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File Types

  • .ZAX - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, … Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.

*.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated [ FIXME: or is there another Cache directory?? ]

  • .MDL16 - 3D models
  • .FRM16 - Static images
  • .SEQ16 - Animated images for things like cursors
  • .GR2 - (1968) Granny archive, Placed in $DATA/Resources/Models3D
  • .WAY - (200) searchmap?, placed under $DATA/Cache/Levels
  • .SAV - Saved games. They get placed in $INSTALL/SaveGames/
  • .RPG - Found in $INSTALL/Characters/Last Character.RPG.
  • .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.
  • .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.

Miscellaneous Files

  • .DOC - Leftover internal memo by QA staff. It's in $DATA/Resources/Levels/3 Montaillou/Dialog/fabrisse.doc
formats/start.1285233772.txt.gz · Last modified: 2010-09-23 09:22 by edheldil