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formats:start [2009-10-15 08:16] – created edheldilformats:start [2011-07-20 23:16] (current) edheldil
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 ==== File Types ==== ==== File Types ====
  
-  * [[mdl16]] +=== Velocity Engine specific === 
-  * [[frm16]] +  * [[zax|.ZAX]] - (200) These files define map layouti.e. placement of all objects in a map - treesbuildings, boulders, creature spawnpoints, traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.
-  * [[seq16]] +
-  * [[gr2]] +
-  * [[way]] +
-  * [[zax|zaxtxtobject, ...]]+
  
-  * ogg +  * [[way|.WAY]] - (200) searchmap, placed under $DATA/Cache/Levels
-  * wav+
  
 +  * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/Cache/Models/
 +  * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/Cache/ and embedded inside MDL16 and SEQ16 files
 +  * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.
 +
 +  * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format.
 +
 +  * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/SaveGames/
 +  * [[rpg|.RPG]] - Found in $INSTALL/Characters/Last Character.RPG. 
 +
 +=== Files in common formats ===
 +  * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/Resources/Models3D
 +  * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.
 +  * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.
 +  * .BIK - (4) Intro and logo videos in Bink format. Placed in $DATA/Movies/
 +  * .TTF - (3) All in $DATA/Resources/Fonts/True Types/
 +
 +=== Miscellaneous Files ===
 +  * .DOC - (1) Leftover internal memo by QA staff. It's in  $DATA/Resources/Levels/3 Montaillou/Dialog/fabrisse.doc
 +  * .XLS - (1) Probably leftover from development. Lists unique magic items, their powers and where they were placed.
 +  * .RDS - (2) Leftover from ZAX: The Alien Hunter game.
  
formats/start.1255594612.txt.gz · Last modified: 2009-10-15 08:16 by edheldil