formats:start
Differences
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formats:start [2010-09-23 09:22] – edheldil | formats:start [2010-10-17 21:57] – edheldil | ||
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* [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, | * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, | ||
- | *.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated [ FIXME: or is there another Cache directory?? ] | + | |
- | * [[mdl16|.MDL16]] - 3D models | + | |
- | * [[frm16|.FRM16]] - Static images | + | * [[mdl16|.MDL16]] - (5653) |
- | * [[seq16|.SEQ16]] - Animated images for things like cursors | + | * [[frm16|.FRM16]] - (1180) |
+ | * [[seq16|.SEQ16]] - (84) Animated images | ||
* [[gr2|.GR2]] - (1968) Granny archive, Placed in $DATA/ | * [[gr2|.GR2]] - (1968) Granny archive, Placed in $DATA/ | ||
- | * [[way|.WAY]] - (200) searchmap?, placed under $DATA/ | ||
* [[zax|txt, object, ...]] | * [[zax|txt, object, ...]] | ||
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* [[rpg|.RPG]] - Found in $INSTALL/ | * [[rpg|.RPG]] - Found in $INSTALL/ | ||
+ | === Files in common formats === | ||
* .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/ | * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/ | ||
* .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/ | * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/ | ||
+ | * .BIK - (4) Intro and logo videos in Bink format. Placed in $DATA/ | ||
+ | * .TTF - (3) All in $DATA/ | ||
=== Miscellaneous Files === | === Miscellaneous Files === | ||
- | * .DOC - Leftover internal memo by QA staff. It's in $DATA/ | + | * .DOC - (1) Leftover internal memo by QA staff. It's in $DATA/ |
+ | * .XLS - (1) Probably leftover from development. Lists unique magic items, their powers and where they were placed. | ||
+ | * .RDS - (2) Leftover from ZAX: The Alien Hunter game. | ||
formats/start.txt · Last modified: 2011-07-20 23:16 by edheldil