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Thread on SpellHoldStudios forums with info on frm16 format:
http://www.shsforums.net/index.php?showtopic=32402

GIT repository with tools:
http://www.eowyn.cz/gitroot/lionheart.git

Lionheart

Velocity Engine

Reflexive software, makers of Lionheart and Velocity Engine:
http://www.reflexive.com

Good (if general) info on object classes in Velocity Engine:
Reflexive's "property system" and property editor

Lionheart gameplay pages, also has a little bit of info on Velocity Engine feaures:
http://www.rpgplanet.com/lionheart/info-velocity.shtml

Lionheart interview with Ion Hardiw and Eic Dallaire:
http://www.just-rpg.com/default.asp?pid=324

http://bonusweb.idnes.cz/clanky/lionheart-vse-co-jeste-nevite-d22-/tisk.A020927_lionhearti_bw.idn

Ion Hardie interview:
http://www.gamebanshee.com/interviews/lionheart1.php

http://everything2.com/title/Velocity+Engine

Bryce Baker interview:
http://www.tweaktown.com/gaming/1812/lionheart_q_a/index.html

Posts by James C. Smith, Lionheart programmer:
http://forums.indiegamer.com/showthread.php?t=668
Here JCS explains how they did alpha blending in Lionheart with separate layers for 5 alpha levels and what was Black-biased blending.

http://forums.indiegamer.com/showthread.php?t=1926
http://forums.indiegamer.com/showthread.php?t=2099
http://forums.indiegamer.com/showthread.php?t=2326

Zax the Alien Hunter:
http://www.gamespot.com/pc/action/zaxthealienhunter/

RAD Game Tools

useful_links.txt · Last modified: 2010-09-25 01:12 by edheldil