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Thread on SpellHoldStudios forums with info on frm16 format:

GIT repository with tools:


Velocity Engine

Reflexive software, makers of Lionheart and Velocity Engine:

Good (if general) info on object classes in Velocity Engine:
Reflexive's "property system" and property editor

Lionheart gameplay pages, also has a little bit of info on Velocity Engine feaures:

Lionheart interview with Ion Hardiw and Eic Dallaire:

Ion Hardie interview:

Bryce Baker interview:

Posts by James C. Smith, Lionheart programmer:
Here JCS explains how they did alpha blending in Lionheart with separate layers for 5 alpha levels and what was Black-biased blending.

Zax the Alien Hunter:

RAD Game Tools

useful_links.txt · Last modified: 2010-09-25 01:12 by edheldil