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formats:start [2010-10-17 21:57]
edheldil
formats:start [2011-07-20 23:16] (current)
edheldil
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 ==== File Types ==== ==== File Types ====
  
 +=== Velocity Engine specific ===
   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints,​ traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/​Levels/​.   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints,​ traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/​Levels/​.
  
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   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/​Cache/​Animated Textures/ and $DATA/​Cache/​Resources/​.   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/​Cache/​Animated Textures/ and $DATA/​Cache/​Resources/​.
  
-  ​* [[gr2|.GR2]] - (1968) Granny archive, Placed in $DATA/​Resources/​Models3D +  * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format.
-  ​* [[zax|txt, object, ...]]+
  
   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/​SaveGames/​   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/​SaveGames/​
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 === Files in common formats === === Files in common formats ===
 +  * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/​Resources/​Models3D
   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/​Sounds and $DATA/Music and $DATA/​Resources/​Levels/​*/​Dialog/<​CHARNAME>​ VOs/ dirs respectively.   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/​Sounds and $DATA/Music and $DATA/​Resources/​Levels/​*/​Dialog/<​CHARNAME>​ VOs/ dirs respectively.
   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/​Sounds/​. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/​Sounds/​. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.
formats/start.txt · Last modified: 2011-07-20 23:16 by edheldil