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formats:start [2010-10-17 21:57] edheldilformats:start [2011-07-20 23:16] (current) edheldil
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 ==== File Types ==== ==== File Types ====
  
 +=== Velocity Engine specific ===
   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.   * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, traps, ... Also a heightmap and a lightmap. They are text dumps of CLayerSaveData objects. Placed under $DATA/Levels/.
  
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   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.
  
-  * [[gr2|.GR2]] - (1968) Granny archive, Placed in $DATA/Resources/Models3D +  * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format.
-  * [[zax|txt, object, ...]]+
  
   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/SaveGames/   * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/SaveGames/
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 === Files in common formats === === Files in common formats ===
 +  * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/Resources/Models3D
   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.   * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/Sounds and $DATA/Music and $DATA/Resources/Levels/*/Dialog/<CHARNAME> VOs/ dirs respectively.
   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.   * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/Sounds/. Their main use is !None (no sound), UI and launch effects. Animal ones were probably missed when converting files to OGG.
formats/start.txt · Last modified: 2011-07-20 23:16 by edheldil