formats:start
Differences
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formats:start [2010-10-17 21:57] – edheldil | formats:start [2011-07-20 23:16] (current) – edheldil | ||
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==== File Types ==== | ==== File Types ==== | ||
+ | === Velocity Engine specific === | ||
* [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, | * [[zax|.ZAX]] - (200) These files define map layout, i.e. placement of all objects in a map - trees, buildings, boulders, creature spawnpoints, | ||
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* [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/ | * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/ | ||
- | | + | * [[zax|txt, object, ...]] - Most of data files with the exception of graphics and sounds are stored in these files. They have many different extensions, but they are all in a common CObject text dump format. |
- | | + | |
* [[sav|.SAV]] - Saved games. They get placed in $INSTALL/ | * [[sav|.SAV]] - Saved games. They get placed in $INSTALL/ | ||
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=== Files in common formats === | === Files in common formats === | ||
+ | * [[gr2|.GR2]] - (1968) RAD Game Tools Granny archive, Placed in $DATA/ | ||
* .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/ | * .OGG - (3101) Sound effects, music and NPC speech. The most is 44100 Hz mono. They are found in $DATA/ | ||
* .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/ | * .WAV - (14) Sound files in RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 22050 Hz format. All can be found under $DATA/ |
formats/start.txt · Last modified: 2011-07-20 23:16 by edheldil