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formats:start [2010-09-23 09:59] edheldilformats:start [2010-09-26 23:18] edheldil
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   * [[way|.WAY]] - (200) searchmap?, placed under $DATA/Cache/Levels   * [[way|.WAY]] - (200) searchmap?, placed under $DATA/Cache/Levels
- 
-*.*16 files reside in Cache subdirectory. They are probably Granny objects rendered to specific bit depth or something like that. In other games using VE, it's possible to delete the Cache subdirectory and the objects are recreated [ FIXME: or is there another Cache directory?? ] 
  
   * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/Cache/Models/   * [[mdl16|.MDL16]] - (5653) 3D models, found under $DATA/Cache/Models/
-  * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/Cache/+  * [[frm16|.FRM16]] - (1180) Static images, placed under $DATA/Cache/ and embedded inside MDL16 and SEQ16 files
   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.   * [[seq16|.SEQ16]] - (84) Animated images mostly for things like cursors and HUD. Placed under $DATA/Cache/Animated Textures/ and $DATA/Cache/Resources/.
  
formats/start.txt · Last modified: 2011-07-20 23:16 by edheldil