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formats:seq16 [2010-10-02 16:14] edheldilformats:seq16 [2011-07-20 23:50] (current) edheldil
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 ==== SEQ16 ==== ==== SEQ16 ====
  
-Animated images, mostly used for animated mouse cursors.+Animated images, mostly used for animated mouse cursors, some changeable GUI elements like hey seem to be binary dumps of [[cobjects:CSequence_bin]] class and they contain complete [[FRM16]] files inside. Unlike Infinity Engine's BAM files, they seem to contain only one animation sequence.
  
-They seem to be binary dumps of [[class:CSEQ16_bin]] or [[class:CSequence]] class and they contain complete [[FRM16]] files inside.+Surprisingly many .SEQ16 files contain only one frame and therefore are not animated at all.
  
-^ Offset ^ Size ^ Description ^ 
-| 0x00 | 4 | 0x41d80000 - Class ID 1 | 
-| 0x04 | 4 | 0x43520000 - Class ID 2 | 
-| 0x08 | 4 | Number of dynamic properties | 
-| 0x0C | dpsz | [[classDynamicProperties|Dynamic properties]] if any. Menu backgrounds store menu position here | 
-| 0x0C + dpsz | 4 | Number of frames | 
  
formats/seq16.1286036055.txt.gz · Last modified: 2010-10-02 16:14 by edheldil