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formats:seq16

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formats:seq16 [2010-10-03 19:27] edheldilformats:seq16 [2011-07-08 12:57] edheldil
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 ==== SEQ16 ==== ==== SEQ16 ====
  
-Animated images, mostly used for animated mouse cursors, some changeable GUI elements like hey seem to be binary dumps of [[class:CSEQ16_bin]] or [[class:CSequence]] class and they contain complete [[FRM16]] files inside. Unlike Infinity Engine's BAM files, they seem to contain only one animation sequence.+Animated images, mostly used for animated mouse cursors, some changeable GUI elements like hey seem to be binary dumps of [[cobjects:CSEQ16_bin]] or [[cobjects:CSequence]] class and they contain complete [[FRM16]] files inside. Unlike Infinity Engine's BAM files, they seem to contain only one animation sequence.
  
 Surprisingly many .SEQ16 files contain only one frame and therefore are not animated at all. Surprisingly many .SEQ16 files contain only one frame and therefore are not animated at all.
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 | 0x00 | 4 | Int | 0x41d80000 - Class ID 1 | | 0x00 | 4 | Int | 0x41d80000 - Class ID 1 |
 | 0x04 | 4 | Int | 0x43520000 - Class ID 2 | | 0x04 | 4 | Int | 0x43520000 - Class ID 2 |
-| 0x08 | 4 + dpsz | [[class:DynamicProperties]] | Menu backgrounds store menu position here |+| 0x08 | 4 + dpsz | [[cobjects:DynamicProperties]] | Menu backgrounds store menu position here |
 | 0x0C + dpsz | 4 | Int | Number of frames | | 0x0C + dpsz | 4 | Int | Number of frames |
 | 0x10 + dpsz | 4 | Int | Playback speed. Typical value is 0x41700000 | | 0x10 + dpsz | 4 | Int | Playback speed. Typical value is 0x41700000 |
formats/seq16.txt · Last modified: 2011-07-20 23:50 by edheldil