formats:seq16
Differences
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formats:seq16 [2010-10-03 14:51] – edheldil | formats:seq16 [2011-07-20 23:50] (current) – edheldil | ||
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==== SEQ16 ==== | ==== SEQ16 ==== | ||
- | Animated images, mostly used for animated mouse cursors, some changeable GUI elements like hey seem to be binary dumps of [[class:CSEQ16_bin]] or [[class: | + | Animated images, mostly used for animated mouse cursors, some changeable GUI elements like hey seem to be binary dumps of [[cobjects:CSequence_bin]] class and they contain complete [[FRM16]] files inside. Unlike Infinity Engine' |
Surprisingly many .SEQ16 files contain only one frame and therefore are not animated at all. | Surprisingly many .SEQ16 files contain only one frame and therefore are not animated at all. | ||
- | ==== Header ==== | ||
- | |||
- | ^ Offset ^ Size ^ Type ^ Description ^ | ||
- | | 0x00 | 4 | Int | 0x41d80000 - Class ID 1 | | ||
- | | 0x04 | 4 | Int | 0x43520000 - Class ID 2 | | ||
- | | 0x08 | 4 + dpsz | [[class: | ||
- | | 0x0C + dpsz | 4 | Int | Number of frames | | ||
- | | 0x10 + dpsz | 4 | Int | Playback speed. Typical value is 0x41700000 | | ||
- | | 0x14 + dpsz | 4 + btsz | String | Blit type. Either " | ||
- | | 0x18 + dpsz + btsz | 4 | | Unknown | | ||
- | | 0x1C + dpsz + btsz | 4 | | Unknown | | ||
- | | 0x20 + dpsz + btsz | 1 | Bool | | | ||
- | | 0x21 + dpsz + btsz | 1 | Bool | | | ||
- | | 0x22 + dpsz + btsz | 1 | Bool | | | ||
- | | 0x23 + dpsz + btsz | 1 | Bool | | | ||
- | | 0x24 + dpsz + btsz | 1 | Bool | | | ||
- | | 0x25 + dpsz + btsz | 4 | | X1 | | ||
- | | 0x29 + dpsz + btsz | 4 | | Y1 | | ||
- | | 0x2D + dpsz + btsz | 4 | | X2 | | ||
- | | 0x31 + dpsz + btsz | 4 | | Y2 | | ||
- | |||
- | X1, Y1, X2, Y2 are perhaps a bounding box. | ||
- | |||
- | ==== Dynamic Properties ==== | ||
- | Files without DP store at offset 0x08 only value 0x00000000. | ||
- | |||
- | Menu backgrounds store there count 0x00000001 and a pair String ("Menu Position" | ||
- | |||
- | ==== Frames ==== | ||
- | Frames immediately follow the header. Each frame consists of a bool (1) and a complete [[FRM16]] file. | ||
- | |||
- | ^ Offset ^ Size ^ Type ^ Description ^ | ||
- | | 0x00 | 1 | Bool | Unknown, always? 1 | | ||
- | | 0x01 | | [[FRM16]] | Complete FRM16 file | | ||
formats/seq16.txt · Last modified: 2011-07-20 23:50 by edheldil