formats:frm16
Differences
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formats:frm16 [2010-09-26 23:12] – edheldil | formats:frm16 [2011-11-17 12:03] – edheldil | ||
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==== FRM16 ==== | ==== FRM16 ==== | ||
- | *.frm16 files are images, used for many things like UI elements, icons, minimaps, textures, portraits ... Also they are embedded in .SEQ16 and .MDL16 files. They use 16bits (2 bytes) | + | *.frm16 files are simple bitmap |
- | Allegedly | + | Supposedly |
- | FRM16 file consists of a header and up to five layers. | + | FRM16 file consists of a header and up to five layers. |
- | + | ||
- | * header | + | |
- | * Opaque layer | + | |
- | * Bitmap | + | |
- | * Scanline LUT | + | |
- | * 80% opacity layer | + | |
- | * Bitmap | + | |
- | * Scanline LUT | + | |
- | * 60% opacity layer | + | |
- | * Bitmap | + | |
- | * Scanline LUT | + | |
- | * 40% opacity layer | + | |
- | * Bitmap | + | |
- | * Scanline LUT | + | |
- | * 20% opacity layer | + | |
- | * Bitmap | + | |
- | * Scanline LUT | + | |
- | Any (FIXME: even the fully opaque) layer might be missing. | + | Depending on a file type, pixels are either uncompressed |
- | There are at least two types of FRM16 files - type 64 and type 68. Type 64 uses uncompressed pixels, while type 68 uses RLE. | + | In the older incarnations |
+ | However in Lionheart the layers are used differently. If the image is type 68, the first layer is the same as above, but the second and third layers are never used. The fifth layer contains pixels which are semitransparent - but only their RGB colors. The alpha information for the fifth layer is in the fourth layer, but WITHOUT the RLE information. In other words, the alpha layer is unusable without the RGB one. It's stupid and makes incremental loading of type 68 images complicated. | ||
+ | |||
+ | Perhaps the 2nd and 3rd layers, unused in Lionheart, could be reused for height and normal maps for fake 3D effect (2.5D). | ||
+ | |||
+ | ==== Header ==== | ||
Header (36 bytes) | Header (36 bytes) | ||
^ Offset ^ Size ^ Description | ^ Offset ^ Size ^ Description | ||
| 0x00 | 2 | Signature (0x1032) | | | 0x00 | 2 | Signature (0x1032) | | ||
- | | 0x02 | 2 | Anchor X ? | | + | | 0x02 | 2 | Anchor X | |
- | | 0x04 | 2 | Anchor Y ? | | + | | 0x04 | 2 | Anchor Y | |
| 0x06 | 2 | Width in pixels (portraits = 90, areas = 779) | | | 0x06 | 2 | Width in pixels (portraits = 90, areas = 779) | | ||
| 0x08 | 2 | Height in pixels (portraits = 111, areas = 330) | | | 0x08 | 2 | Height in pixels (portraits = 111, areas = 330) | | ||
Line 39: | Line 27: | ||
| 0x0c | 2 | Type (64 or 68) | | | 0x0c | 2 | Type (64 or 68) | | ||
| 0x0e | 2 | Unknown, possibly padding, always 0 in standalone files | | | 0x0e | 2 | Unknown, possibly padding, always 0 in standalone files | | ||
- | | 0x10 | 4 | Bitmap size for opaque layer | | + | | 0x10 | 4 | Bitmap size for the 1st, opaque layer | |
- | | 0x14 | 4 | Bitmap size for 80?% layer | | + | | 0x14 | 4 | Bitmap size for the 2nd layer, unused |
- | | 0x18 | 4 | Bitmap size for 60?% layer | | + | | 0x18 | 4 | Bitmap size for the 3rd layer, unused |
- | | 0x1c | 4 | Bitmap size for 40?% layer | | + | | 0x1c | 4 | Bitmap size for the 4th layer, alpha | |
- | | 0x20 | 4 | Bitmap size for 20?% layer | | + | | 0x20 | 4 | Bitmap size for the 5th layer, RGB | |
==== Layers ==== | ==== Layers ==== | ||
Line 52: | Line 40: | ||
==== Bitmap ==== | ==== Bitmap ==== | ||
- | Pixel color is encoded as a 16bit word, probably | + | Pixel color is encoded as a 16bit word, with a 5-6-5 RGB encoding. FIXME: How are fully transparent pixels encoded? |
Type 64 files do not use any compression. Each bitmap consists of width x height pixels of 2 bytes each. | Type 64 files do not use any compression. Each bitmap consists of width x height pixels of 2 bytes each. |
formats/frm16.txt · Last modified: 2011-11-21 22:36 by edheldil