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directory_structure [2010-09-23 14:05] edheldil |
directory_structure [2010-09-23 14:41] (current) edheldil |
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+ | ==== Game Files ==== | ||
+ | === ./ === | ||
+ | Lionheart.exe \\ | ||
+ | granny2.dll\\ | ||
+ | binkw32.dll\\ | ||
+ | pixomatic.dll\\ | ||
+ | **Lionheart.CFG** - short file in INI format with few basic options | ||
+ | |||
+ | **data.dat** - ZIP archive of actual game data files. Look below for its contents. It can be unpacked in place [FIXME: how?] to allow easy modding without need to pack it each time. | ||
+ | |||
+ | **local.txt** - catalog of translatable strings. It consists of pairs of english and localized strings. The file is either in UCS-2 or UTF-16 encoding, with BOM indicating it's little endian. | ||
+ | |||
+ | |||
+ | **Characters/Last Character.RPG** - binary file of unknown format, does not look like a CObject bin dump | ||
+ | |||
+ | **SaveGames/Autosave.sav** - the save files are textual CObject dumps, with some binary garbage thrown in \\ | ||
+ | SaveGames/QuickSave.sav\\ | ||
+ | SaveGames/SaveFile.sav\\ | ||
+ | ... | ||
+ | SaveGames/my0.sav\\ | ||
+ | SaveGames/my2.sav\\ | ||
+ | |||
+ | |||
+ | ==== Data.dat Contents ==== | ||
+ | |||
+ | .: | ||
+ | Cache | ||
+ | Categories | ||
+ | Credits.txt | ||
+ | Damage Types | ||
+ | Death Behaviors | ||
+ | dirs_and_files.txt | ||
+ | Interface | ||
+ | Levels | ||
+ | Models | ||
+ | Movies | ||
+ | Music | ||
+ | Resources | ||
+ | Rules.txt | ||
+ | Sounds | ||
+ | Surface Types | ||
+ | Textures | ||
+ | Water Warp Effects | ||
+ | |||
+ | ./Cache: | ||
+ | Animated Textures | ||
+ | Interface | ||
+ | IntermediateData | ||
+ | Levels | ||
+ | Models | ||
+ | Resources | ||
+ | Textures | ||
+ | |||
+ | ./Cache/Animated Textures: | ||
+ | Force Field.seq16 | ||
+ | Menu Font Effect.seq16 | ||
+ | !None.seq16 | ||
+ | Sewage Water.seq16 | ||
+ | |||
+ | ./Cache/Interface: | ||
+ | Menu Background.frm16 | ||
+ | Textures | ||
+ | |||
+ | ./Cache/Interface/Textures: | ||
+ | Inactive Window Texture.frm16 | ||
+ | Inactive Window Title Tile.frm16 | ||
+ | Thumb.frm16 | ||
+ | Window Texture.frm16 | ||
+ | Window Title Tile.frm16 | ||
+ | |||
+ | ./Cache/IntermediateData: | ||
+ | Levels | ||
+ | |||
+ | ./Cache/IntermediateData/Levels: | ||
+ | |||
+ | ./Cache/IntermediateData/Levels/1 Barcelona: | ||
+ | Blacksmith map.frm16 | ||
+ | Calle Perdida.frm16 | ||
+ | Church Crypt Interior.frm16 | ||
+ | Church Interior.frm16 | ||
+ | |||
+ | |||
+ | ./Cache/IntermediateData/Levels/Multiplayer: | ||
+ | Empty Scratch map.frm16 | ||
+ | Multiplayer All Party Dead.frm16 | ||
+ | Multiplayer Start.frm16 | ||
+ | |||
+ | ./Cache/IntermediateData/Levels/Test Maps/Simon: | ||
+ | All Enemies.frm16 | ||
+ | Fighting Test.frm16 | ||
+ | Simon.frm16 | ||
+ | Spellcaster Sight.frm16 | ||
+ | Walking Enemy.frm16 | ||
+ | |||
+ | ./Cache/IntermediateData/Levels/Test Maps/Suyo: | ||
+ | Item Tester.frm16 | ||
+ | |||
+ | ./Cache/IntermediateData/Levels/Test Maps/Zach: | ||
+ | Zach.frm16 | ||
+ | |||
+ | ./Cache/IntermediateData/Levels/Wilderness Maps: | ||
+ | Abandoned Cave.frm16 | ||
+ | Barcelona Coast.frm16 | ||
+ | |||
+ | ./Cache/Levels: | ||
+ | |||
+ | ./Cache/Levels/1 Barcelona: | ||
+ | |||
+ | ./Cache/Levels/Global: | ||
+ | Secret Red File Level.frm16 | ||
+ | Secret Red File Level.way | ||
+ | |||
+ | ./Cache/Levels/Multiplayer: | ||
+ | Empty Scratch map.frm16 | ||
+ | Empty Scratch map.way | ||
+ | Multiplayer All Party Dead.frm16 | ||
+ | Multiplayer All Party Dead.way | ||
+ | Multiplayer Start.frm16 | ||
+ | Multiplayer Start.way | ||
+ | |||
+ | ./Cache/Levels/Test Maps: | ||
+ | ./Cache/Levels/Test Maps/Simon: | ||
+ | All Enemies.frm16 | ||
+ | All Enemies.way | ||
+ | Fighting Test.frm16 | ||
+ | Fighting Test.way | ||
+ | Simon.frm16 | ||
+ | Simon.way | ||
+ | Spellcaster Sight.frm16 | ||
+ | Spellcaster Sight.way | ||
+ | Walking Enemy.frm16 | ||
+ | Walking Enemy.way | ||
+ | |||
+ | Woodcutter Forest.frm16 | ||
+ | Woodcutter Forest.way | ||
+ | Woodcutter Home interior.frm16 | ||
+ | Woodcutter Home interior.way | ||
+ | |||
+ | ./Cache/Models: | ||
+ | !Unknown Model.mdl16 | ||
+ | |||
+ | ./Cache/Models/Characters: | ||
+ | Demon Aka Mana.mdl16 | ||
+ | Demon Shapeshifter.mdl16 | ||
+ | |||
+ | ./Cache/Models/Editor: | ||
+ | Camera Attractor.mdl16 | ||
+ | Character Generator Point.mdl16 | ||
+ | Character Picker.mdl16 | ||
+ | Checker.mdl16 | ||
+ | Dead Body Generator.mdl16 | ||
+ | Enemy Generator Spot.mdl16 | ||
+ | Experience.mdl16 | ||
+ | Handle.mdl16 | ||
+ | Landscape.mdl16 | ||
+ | Position Marker.mdl16 | ||
+ | Relay.mdl16 | ||
+ | Repeat Timer Trigger.mdl16 | ||
+ | Sound.mdl16 | ||
+ | Spawn Point.mdl16 | ||
+ | Spirit Generator Level1.mdl16 | ||
+ | Spirit Generator Level2.mdl16 | ||
+ | Spirit Generator Level3.mdl16 | ||
+ | Spirit Generator Level4.mdl16 | ||
+ | Spirit Generator Level5.mdl16 | ||
+ | Store Inventory.mdl16 | ||
+ | Test Interaction.mdl16 | ||
+ | Tests | ||
+ | Trigger Icon, Proximity.mdl16 | ||
+ | |||
+ | ./Cache/Models/Editor/Tests: | ||
+ | RGB24.mdl16 | ||
+ | RGB32.mdl16 | ||
+ | |||
+ | ./Cache/Models/Environments: | ||
+ | |||
+ | ./Cache/Models/Environments/Hamlet/General/Trees: | ||
+ | Burn Tree 01 A.mdl16 | ||
+ | Burn Tree 01 B.mdl16 | ||
+ | Burn Tree 01.mdl16 | ||
+ | |||
+ | ./Cache/Models/Items: | ||
+ | GenericPickupIcon.mdl16 | ||
+ | Inventory Images | ||
+ | PickUps | ||
+ | PowderKeg Object.mdl16 | ||
+ | Projectiles | ||
+ | |||
+ | ./Cache/Models/Items/Inventory Images: | ||
+ | |||
+ | ./Cache/Models/Items/Inventory Images/Quest Items: | ||
+ | Alamut Talisman.mdl16 | ||
+ | Bleeding Lance.mdl16 | ||
+ | |||
+ | ./Cache/Models/Items/Inventory Images/Weapons/Arrows and Bolts Special: | ||
+ | Arrow_Acid.mdl16 | ||
+ | Arrow_Cold.mdl16 | ||
+ | |||
+ | ./Cache/Models/Items/PickUps: | ||
+ | Armor | ||
+ | Bow_Pickup.mdl16 | ||
+ | Gold HUGE Pile_PU.mdl16 | ||
+ | |||
+ | ./Cache/Models/Items/PickUps/Special Items: | ||
+ | Alamut Talisman_PU.mdl16 | ||
+ | ArmGear_PU.mdl16 | ||
+ | |||
+ | ./Cache/Models/Items/Projectiles: | ||
+ | Arrow_Bullet.mdl16 | ||
+ | Arrow Level 1.mdl16 | ||
+ | Arrow Level 2.mdl16 | ||
+ | |||
+ | ./Cache/Models/Particles: | ||
+ | Divine Tracer.mdl16 | ||
+ | Divine Tracer Smll.mdl16 | ||
+ | Dragon Fire.mdl16 | ||
+ | SylvantGreen.mdl16 | ||
+ | SylvantRed.mdl16 | ||
+ | SylvantWhite.mdl16 | ||
+ | SylvantYellow.mdl16 | ||
+ | Thought Tracer.mdl16 | ||
+ | Thought Tracer Smll.mdl16 | ||
+ | Tribal Tracer.mdl16 | ||
+ | Tribal Tracer Smll.mdl16 | ||
+ | V Monster Shot trail2.mdl16 | ||
+ | V Monster Shot trail.mdl16 | ||
+ | |||
+ | ./Cache/Models/Special Effects: | ||
+ | Acid Steam 01.mdl16 | ||
+ | Acid Steam 02.mdl16 | ||
+ | |||
+ | ./Cache/Models/Special Effects/Spirit Calls: | ||
+ | Ancestral.mdl16 | ||
+ | Beast.mdl16 | ||
+ | Demon.mdl16 | ||
+ | |||
+ | ./Cache/Models/Special Effects/Spirits: | ||
+ | Ancestral Back.mdl16 | ||
+ | Ancestral Left.mdl16 | ||
+ | Ancestral.mdl16 | ||
+ | Ancestral Right.mdl16 | ||
+ | |||
+ | ./Cache/Models/Special Effects/Waves: | ||
+ | Wave A.mdl16 | ||
+ | Wave B.mdl16 | ||
+ | Wave C.mdl16 | ||
+ | Wave D.mdl16 | ||
+ | Wave E.mdl16 | ||
+ | Wave F.mdl16 | ||
+ | Wave G.mdl16 | ||
+ | Wave H.mdl16 | ||
+ | |||
+ | ./Cache/Models/Spell Effects: | ||
+ | Fake E3 Summon.mdl16 | ||
+ | Flashes | ||
+ | Ground lights | ||
+ | Hits and Effects | ||
+ | Shots | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Flashes: | ||
+ | Electrical Attacks | ||
+ | Fire Attacks | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Flashes/Electrical Attacks: | ||
+ | Electrical Flash Small.mdl16 | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Flashes/Fire Attacks: | ||
+ | Fireball Small Flash.mdl16 | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Ground lights: | ||
+ | Electric Light.mdl16 | ||
+ | Fire Light.mdl16 | ||
+ | Purple Light.mdl16 | ||
+ | Smoke.mdl16 | ||
+ | White Light.mdl16 | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Hits and Effects: | ||
+ | Corpse Effects | ||
+ | Divine Radial Cast Effect.mdl16 | ||
+ | |||
+ | ./Cache/Models/Spell Effects/Shots/Fire Attacks: | ||
+ | Chaos Dragon SHOT.mdl16 | ||
+ | Fireball large.mdl16 | ||
+ | |||
+ | ./Cache/Models/UI: | ||
+ | Direction Indicator.mdl16 | ||
+ | Direction Pointer02.mdl16 | ||
+ | Direction Pointer.mdl16 | ||
+ | Walk To Location.mdl16 | ||
+ | |||
+ | ./Cache/Resources: | ||
+ | Dialog | ||
+ | Editor | ||
+ | Fonts | ||
+ | Interface | ||
+ | Main Menu | ||
+ | !None.frm16 | ||
+ | Skills | ||
+ | Temporary Modifier HUD Icons | ||
+ | |||
+ | ./Cache/Resources/Dialog: | ||
+ | NPC Portraits | ||
+ | Reply Icons | ||
+ | |||
+ | ./Cache/Resources/Dialog/NPC Portraits: | ||
+ | aka mana.frm16 | ||
+ | Ali Akbah Desert Merchant.frm16 | ||
+ | Alonzo Perez de Gusman el Bueno.frm16 | ||
+ | |||
+ | ./Cache/Resources/Dialog/Reply Icons: | ||
+ | Attribute Icon.frm16 | ||
+ | Barter Skill Icon.frm16 | ||
+ | Exit Icon.frm16 | ||
+ | Fight Icon.frm16 | ||
+ | Quest Icon.frm16 | ||
+ | Speach Skill Icon.frm16 | ||
+ | |||
+ | ./Cache/Resources/Editor: | ||
+ | Large Folder.frm16 | ||
+ | Parent Folder.frm16 | ||
+ | |||
+ | ./Cache/Resources/Fonts: | ||
+ | Loading Font.frm16 | ||
+ | Main Menu Font.frm16 | ||
+ | Main Menu Font HOVER.frm16 | ||
+ | Main Menu Font Shadow.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface: | ||
+ | Mute.frm16 | ||
+ | Noninteractive Sequence Playing.seq16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Automap Window: | ||
+ | Map Window Background.frm16 | ||
+ | Map Window Close Button Hover.frm16 | ||
+ | Map Window Close Button Pressed.frm16 | ||
+ | Map Window MainMap_Button Hover.frm16 | ||
+ | Map Window MainMap_Button Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Character Creation Screens: | ||
+ | |||
+ | ./Cache/Resources/Interface/Character Creation Screens/Page 1: | ||
+ | Background.frm16 | ||
+ | Character Backdrop.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Character Window: | ||
+ | Borders | ||
+ | Character Window Background.frm16 | ||
+ | Close Character Window Hover.frm16 | ||
+ | Close Character Window Pressed.frm16 | ||
+ | Tag Skill Icon.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Character Window/Borders: | ||
+ | Big Horizontal.frm16 | ||
+ | Big Vertical.frm16 | ||
+ | Small Horizontal.frm16 | ||
+ | Small Vertical.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Credits Art: | ||
+ | alienware-logo.frm16 | ||
+ | bink-logo.frm16 | ||
+ | divblackisle.frm16 | ||
+ | granny-Logo.frm16 | ||
+ | lionheart-logo.frm16 | ||
+ | pixo-logo.frm16 | ||
+ | reflexive-logo.frm16 | ||
+ | zlib-logo.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Help Window: | ||
+ | Help Window Background.frm16 | ||
+ | Help Window Close Button Hover.frm16 | ||
+ | Help Window Close Button Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces: | ||
+ | Empty Blood.seq16 | ||
+ | Empty Mana.seq16 | ||
+ | WithoutHud FindTraps.frm16 | ||
+ | WithoutHudhealth.frm16 | ||
+ | WithoutHudMana.frm16 | ||
+ | WithoutHud Sneaking.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces/Buttons: | ||
+ | Blank Hover.frm16 | ||
+ | Blank Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces/Dialog View Buttons: | ||
+ | Combat Dialog Hover.frm16 | ||
+ | Combat Dialog Normal.frm16 | ||
+ | Combat Dialog Pressed.frm16 | ||
+ | Dialog Hover.frm16 | ||
+ | Dialog Normal.frm16 | ||
+ | Dialog Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces/MultiplayerButtons: | ||
+ | Mchat Pressed.frm16 | ||
+ | Mplayer01 Hover.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces/Text Window: | ||
+ | |||
+ | ./Cache/Resources/Interface/HUD Pieces/Text Window/Buttons: | ||
+ | Attributes Hover.frm16 | ||
+ | Attributes Pressed.frm16 | ||
+ | AutoMap Hover.frm16 | ||
+ | AutoMap Pressed.frm16 | ||
+ | Help Hover.frm16 | ||
+ | Help Pressed.frm16 | ||
+ | Journal Hover.frm16 | ||
+ | Journal Pressed.frm16 | ||
+ | Perks Hover.frm16 | ||
+ | Perks Pressed.frm16 | ||
+ | Profile Hover.frm16 | ||
+ | Profile Pressed.frm16 | ||
+ | Skills Hover.frm16 | ||
+ | Skills Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Inventory Window: | ||
+ | Buttons | ||
+ | Cannot Equip Item Background.frm16 | ||
+ | Close Inventory Button Hover.frm16 | ||
+ | Close Inventory Button Pressed.frm16 | ||
+ | Equiped Item Background.frm16 | ||
+ | Inventory Background.frm16 | ||
+ | Magic Item Background.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Inventory Window/Buttons: | ||
+ | Show All Hover.frm16 | ||
+ | Show All Pressed.frm16 | ||
+ | Show Armor Hover.frm16 | ||
+ | Show Armor Pressed.frm16 | ||
+ | Show Misc Hover.frm16 | ||
+ | Show Misc Pressed.frm16 | ||
+ | Show Quest Items Hover.frm16 | ||
+ | Show Quest Items Pressed.frm16 | ||
+ | Show Weapons Hover.frm16 | ||
+ | Show Weapons Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindows: | ||
+ | File Icon.frm16 | ||
+ | Folder Closed Icon.frm16 | ||
+ | Folder Open Icon.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindowSkins: | ||
+ | Form Edges | ||
+ | Ricochet Button Texture.frm16 | ||
+ | Webform Button Texture.frm16 | ||
+ | Webform Window Texture.frm16 | ||
+ | Window Edges | ||
+ | Window Hover Texture.frm16 | ||
+ | Window Pressed Texture.frm16 | ||
+ | Window Texture.frm16 | ||
+ | XRPG Primary Skin Theme | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindowSkins/Form Edges: | ||
+ | BotCenter.frm16 | ||
+ | BotLeft.frm16 | ||
+ | BotRight.frm16 | ||
+ | LeftCenter.frm16 | ||
+ | RightCenter.frm16 | ||
+ | TopCenter.frm16 | ||
+ | TopLeft.frm16 | ||
+ | TopRight.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindowSkins/Window Edges: | ||
+ | OutEdgebttmrtcrnrALPHA.frm16 | ||
+ | OutEdgebttmrtcrnr.frm16 | ||
+ | OutEdgelbttm.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindowSkins/XRPG Primary Skin Theme: | ||
+ | |||
+ | ./Cache/Resources/Interface/JWindowSkins/XRPG Primary Skin Theme/Picture Buttons: | ||
+ | PIC Bottom Left Corner.frm16 | ||
+ | |||
+ | |||
+ | ./Cache/Resources/Interface/Loading Screens: | ||
+ | 1 Barcelona.frm16 | ||
+ | Wilderness Maps.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Merchant Window: | ||
+ | Merchant Window Background.frm16 | ||
+ | Merchant Window Close Button Hover.frm16 | ||
+ | Merchant Window Close Button Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Mouse Cursors: | ||
+ | |||
+ | ./Cache/Resources/Interface/Mouse Cursors/Editor: | ||
+ | New Polygon.seq16 | ||
+ | Pull Ground.seq16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Multi-Players: | ||
+ | GameSpy Logo.seq16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Target Window: | ||
+ | Arms Hover.frm16 | ||
+ | Arms Pressed.frm16 | ||
+ | Close Target Button Hover.frm16 | ||
+ | Close Target Button Pressed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/Tool Icons: | ||
+ | Align.frm16 | ||
+ | Copy.frm16 | ||
+ | Cut.frm16 | ||
+ | Delete.frm16 | ||
+ | Dropper.frm16 | ||
+ | Edit Polygon.frm16 | ||
+ | |||
+ | ./Cache/Resources/Interface/World Map: | ||
+ | Close World Map Button Hover.frm16 | ||
+ | You Are Here.seq16 | ||
+ | |||
+ | ./Cache/Resources/Interface/World Map/Points Of Interest: | ||
+ | Alamut16.frm16 | ||
+ | Barcelona01.frm16 | ||
+ | CavernNostradamus14.frm16 | ||
+ | |||
+ | ./Cache/Resources/Main Menu: | ||
+ | Painted Backgrounds | ||
+ | |||
+ | ./Cache/Resources/Main Menu/Painted Backgrounds: | ||
+ | Background 01.seq16 | ||
+ | |||
+ | ./Cache/Resources/Skills: | ||
+ | |||
+ | ./Cache/Resources/Skills/Fighting: | ||
+ | Evasion.frm16 | ||
+ | OneHandedMelee.frm16 | ||
+ | Ranged.frm16 | ||
+ | TwoHandedMelee.frm16 | ||
+ | Unarmed.frm16 | ||
+ | |||
+ | ./Cache/Resources/Skills/Generic Skill Icons: | ||
+ | Generic Skill Icon.frm16 | ||
+ | |||
+ | ./Cache/Resources/Skills/Magic Tribal/Offensive: | ||
+ | Vampire.frm16 | ||
+ | |||
+ | ./Cache/Resources/Skills/Thieving: | ||
+ | Barter.frm16 | ||
+ | Diplomacy.frm16 | ||
+ | Find Traps Secret Doors.frm16 | ||
+ | Lockpick Disarm Traps.frm16 | ||
+ | Sneak.frm16 | ||
+ | Speech.frm16 | ||
+ | |||
+ | ./Cache/Resources/Temporary Modifier HUD Icons: | ||
+ | Critical Hit Types | ||
+ | Damage Types Over Time | ||
+ | Divine Spell Effects | ||
+ | |||
+ | ./Cache/Textures: | ||
+ | * FRM16 files, organized by environment. Names correspond to those in ./Textures | ||
+ | |||
+ | ./Categories: | ||
+ | Animal.txt | ||
+ | NonInteractiveSequence Actor.txt | ||
+ | Player Friend.txt | ||
+ | Undead.txt | ||
+ | |||
+ | ./Damage Types: | ||
+ | !None.txt | ||
+ | Normal.txt | ||
+ | Unavoidable.txt | ||
+ | |||
+ | ./Death Behaviors: | ||
+ | BoneSwimmer Default.txt | ||
+ | Character ALREADY ON GROUND.txt | ||
+ | Crater Default.txt | ||
+ | Festering Undead Walk Default.txt | ||
+ | Generic Human Default.txt | ||
+ | Generic Player Default.txt | ||
+ | !None.txt | ||
+ | Orc Default.txt | ||
+ | Start game wolf death behaivor.TXT | ||
+ | Zax Default.txt | ||
+ | |||
+ | ./Interface: | ||
+ | Loading.txt | ||
+ | Menu Background.txt | ||
+ | Textures | ||
+ | |||
+ | ./Interface/Textures: | ||
+ | Inactive Window Texture.txt | ||
+ | Inactive Window Title Tile.txt | ||
+ | Thumb.txt | ||
+ | Window Texture.txt | ||
+ | Window Title Tile.txt | ||
+ | |||
+ | ./Levels: | ||
+ | |||
+ | ./Levels/Wilderness Maps: | ||
+ | Abandoned Cave.zax | ||
+ | Barcelona Coast.zax | ||
+ | Bounty Hunter Camp.zax | ||
+ | Cortez Cave.zax | ||
+ | Crossroads.zax | ||
+ | |||
+ | ./Models: | ||
+ | |||
+ | ./Models/Environments/Shrine Level/Walls/WallPLANE3: | ||
+ | Properties.txt | ||
+ | |||
+ | ./Movies: | ||
+ | * Bink videos, referenced from Credits.txt | ||
+ | |||
+ | ./Music: | ||
+ | * Music and ambient OGG files organized by level. | ||
+ | |||
+ | ./Music/Main Menu: | ||
+ | |||
+ | ./Resources: | ||
+ | !None.can | ||
+ | !None.Quest.txt | ||
+ | !None.Spirit.txt | ||
+ | !None.txt | ||
+ | |||
+ | === ./Resources/Character Attributes: === | ||
+ | [[class:CCharacterAttribute]] objects for each of the seven fundamental character attributes. | ||
+ | |||
+ | Example: | ||
+ | (AG) Agility.CharacterAttribute | ||
+ | |||
+ | === ./Resources/Character Slot Types: === | ||
+ | [[class:CCharacterSlotType]] objects describing player's equipment slots. | ||
+ | |||
+ | Example: | ||
+ | Arm.CharacterSlotType | ||
+ | |||
+ | === ./Resources/Cheat Code Scripts: === | ||
+ | [[class:CScriptedCheatCode]] objects, implementing various cheats like | ||
+ | incleasing player stats. | ||
+ | |||
+ | |||
+ | ./Resources/Common AIs: | ||
+ | [[class:CCannedObject]] | ||
+ | Stop During Dialog.can | ||
+ | |||
+ | ./Resources/Common Objects and Scripts: | ||
+ | Autosave.can | ||
+ | Damage Spell Recast Duration.can | ||
+ | Damage Spell Recast Timer.can | ||
+ | Demokin passing as Human.can | ||
+ | Detect Spellcast.can | ||
+ | Disarm Trap.can | ||
+ | Disarm Trap on Chest.can | ||
+ | |||
+ | ./Resources/Common Objects and Scripts/Environmental SFX: | ||
+ | Barcelona Attack SFX AI.can | ||
+ | Barcelona Gate AI.can | ||
+ | Cave AI NO Monsters.can | ||
+ | Cave AI WITH Monsters.can | ||
+ | |||
+ | ./Resources/Common Objects and Scripts/Event Notification Actions: | ||
+ | Ammo Not Selected.can | ||
+ | Cannot Cast Spell Don't Know Why.can | ||
+ | Too Soon To Recast Spell.can | ||
+ | You must gather your party.can | ||
+ | |||
+ | ./Resources/Common Objects and Scripts/Generate Magic Item Level Cans: | ||
+ | Chest Generator Average.can | ||
+ | Chest Generator Good.can | ||
+ | Chest Generator Great.can | ||
+ | Shopkeeper Generation 1 to Mojo.can | ||
+ | Shopkeeper Generation Very High Mojo.can | ||
+ | Specific Types USE SPARINGLY | ||
+ | |||
+ | ./Resources/Common Objects and Scripts/Generate Magic Item Level Cans/Specific Types USE SPARINGLY: | ||
+ | Average Mojo minus1.can | ||
+ | Average Mojo minus2.can | ||
+ | Average Mojo plus1.can | ||
+ | Average Mojo plus2.can | ||
+ | Average Mojo plus3.can | ||
+ | Random 1 to Avg Mojo.can | ||
+ | |||
+ | ./Resources/Common Objects and Scripts/GrannyClassTypeFixupExpressions: | ||
+ | MeleeAttackSpeedExpression.object | ||
+ | RangedAttackSpeedExpression.object | ||
+ | WalkSpeedExpression.object | ||
+ | |||
+ | ./Resources/Critical Hits: | ||
+ | [[class:CCriticalHitEffect]] | ||
+ | |||
+ | Groin Shot.CriticalHitEffect.txt | ||
+ | |||
+ | ./Resources/Damage Types: | ||
+ | [[class:CXRPGDamageType]] | ||
+ | |||
+ | Acid.DamageType | ||
+ | |||
+ | |||
+ | ./Resources/Damage Types/Damage Hit Or Miss: | ||
+ | [[class:CDamageHitOrMiss]] objects in this directory implement calculation | ||
+ | of one's chance to hit his opponent. In //Special conditions// subdir are calculations for specific types of opponents. | ||
+ | |||
+ | Example: | ||
+ | TwoHandedMelee.DamageHitOrMiss | ||
+ | |||
+ | ./Resources/Derived Character Attributes: | ||
+ | [[class:CDerivedCharacterAttribute]] objects here implement attributes | ||
+ | derived from the base ones. E.g. CarryWeight attribute is computed as | ||
+ | (ST) Strength * 25 + 25. In other case the attrubutes seem to be only | ||
+ | placeholders or variable definitins, though, because they are defined | ||
+ | with constant expressions. | ||
+ | |||
+ | |||
+ | Example: | ||
+ | CarryWeight.DerivedCharacterAttribute | ||
+ | |||
+ | |||
+ | ./Resources/Dialog: | ||
+ | Dialog Skin Theme.JWindowSkin | ||
+ | [[class:CJWindowAlphaTheme]] Possibly a skin for an editor written in Java? | ||
+ | |||
+ | Dialog Tree Display Options.object | ||
+ | [[class:CDialogTreeDisplayOptions]] | ||
+ | |||
+ | |||
+ | ./Resources/Dialog/Editor: | ||
+ | [[class:CDialogTree]] | ||
+ | |||
+ | NIS Test.DialogTree | ||
+ | Warp Create Character.DialogTree | ||
+ | |||
+ | ./Resources/Dialog/NPC Portraits: | ||
+ | [[class:CStandAloneFrame]] seems to define image parameters for NPC portraits, like RLE, quality... | ||
+ | |||
+ | |||
+ | ./Resources/Dialog/Reply Icons: | ||
+ | [[class:CStandAloneFrame]] image parameters for dialog reply icons (fight, barter, ...) | ||
+ | |||
+ | Speach Skill Icon.txt | ||
+ | |||
+ | ./Resources/Dialog/Requirements: | ||
+ | [[class:CCannedObject]] objects in this tree implement tests for values of various | ||
+ | attributes or for identity. | ||
+ | |||
+ | Example: | ||
+ | Inquisitor IS.can | ||
+ | Karma equalless 1750.can | ||
+ | |||
+ | |||
+ | ./Resources/Dificulty Types: | ||
+ | [[class:CLevelOfDificulty]] objects define effects of difficulty settings | ||
+ | |||
+ | Hard.dificulty | ||
+ | |||
+ | ./Resources/Editor: | ||
+ | [[class:CStandAloneFrame]] image parameters for some editor icons | ||
+ | |||
+ | |||
+ | ./Resources/Factions: | ||
+ | [[class:CCharacterFaction]] defines effects of joing (or being promoted to) a given faction | ||
+ | |||
+ | Example: | ||
+ | Templar Paladin.Faction | ||
+ | |||
+ | ./Resources/Fonts: | ||
+ | [[class:CFont]] and [[class:CStandAloneFrame]] Most of files in this folder come in pairs: a *.FONT.TXT file with [[class:CFont]] object, which define TrueType font parameters and a *.txt file with [[class:CStandAloneFrame]] object. | ||
+ | |||
+ | The referenced TrueType fonts are in the True Types subdir. | ||
+ | |||
+ | Example: | ||
+ | Courier Green.FONT.TXT | ||
+ | Courier Green.txt | ||
+ | |||
+ | ./Resources/Fonts/True Types: | ||
+ | TrueType fonts referenced in objects in the parent folder. | ||
+ | |||
+ | |||
+ | ./Resources/Game Types: | ||
+ | [[class:CXrpgQuestGameType]] | ||
+ | |||
+ | QuestMode.ZGT | ||
+ | |||
+ | ./Resources/Interaction Specifiers: | ||
+ | [[class:CMouseInOverOutAnimatedCursor]] | ||
+ | [[class:CMouseOverAnimatedCursor]] | ||
+ | [[class:CAIInteractionSpecifierType]] | ||
+ | |||
+ | Seems to specify cursors for various MouseOvers, but there's more. | ||
+ | |||
+ | Exit Area.Cursor.txt | ||
+ | GetCloseThen Continue On.InteractionSpecifierType | ||
+ | |||
+ | ./Resources/Interface: | ||
+ | AutoMap Options.Object | ||
+ | CompanyLogo.txt | ||
+ | Help.FOO | ||
+ | Player List Display Options.Object | ||
+ | |||
+ | ./Resources/Interface/Automap Window: | ||
+ | Map Window Background.txt | ||
+ | Map Window Close Button Hover.txt | ||
+ | Map Window Close Button Pressed.txt | ||
+ | Map Window MainMap_Button Hover.txt | ||
+ | Map Window MainMap_Button Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens: | ||
+ | Character Attributes Tab | ||
+ | Imported and Pregen Tab | ||
+ | Page 1 | ||
+ | Page 2 | ||
+ | Page 3 | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Character Attributes Tab: | ||
+ | Attributes Tab Hover.txt | ||
+ | Attributes Tab Pressed.txt | ||
+ | Character Tab Hover.txt | ||
+ | Character Tab Pressed.txt | ||
+ | Damage Icon.txt | ||
+ | Damage Tab Hover.txt | ||
+ | Damage Tab Pressed.txt | ||
+ | Damage Types | ||
+ | Resist Icon.txt | ||
+ | Skills Tab Hover.txt | ||
+ | Skills Tab Pressed.txt | ||
+ | Threshold Icon.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Character Attributes Tab/Damage Types: | ||
+ | Acid Damage Icon.txt | ||
+ | Cold Damage Icon.txt | ||
+ | Crushing Damage Icon.txt | ||
+ | Disease Damage Icon.txt | ||
+ | Electrical Damage Icon.txt | ||
+ | Fire Damage Icon.txt | ||
+ | Piercing Damage Icon.txt | ||
+ | Poision Damage Icon.txt | ||
+ | Slashing Damage Icon.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Imported and Pregen Tab: | ||
+ | Load Character Tab Hover.txt | ||
+ | Load Character Tab Pressed.txt | ||
+ | PreGenerated Tab Hover.txt | ||
+ | PreGenerated Tab Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Page 1: | ||
+ | Background.txt | ||
+ | Character Backdrop.txt | ||
+ | Spacer.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Page 2: | ||
+ | Background.txt | ||
+ | Character Backdrop.txt | ||
+ | |||
+ | ./Resources/Interface/Character Creation Screens/Page 3: | ||
+ | Background.txt | ||
+ | Bot Slot Hover.txt | ||
+ | Bot Slot Pressed.txt | ||
+ | Mid Slot Hover.txt | ||
+ | Mid Slot Pressed.txt | ||
+ | Top Slot Hover.txt | ||
+ | Top Slot pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Character Window: | ||
+ | Borders | ||
+ | Character Window Background.txt | ||
+ | Close Character Window Hover.txt | ||
+ | Close Character Window Pressed.txt | ||
+ | Tag Skill Icon.txt | ||
+ | |||
+ | ./Resources/Interface/Character Window/Borders: | ||
+ | Big Horizontal.txt | ||
+ | Small Horizontal.txt | ||
+ | Small Vertical.txt | ||
+ | |||
+ | ./Resources/Interface/Credits Art: | ||
+ | alienware-logo.txt | ||
+ | bink-logo.txt | ||
+ | divblackisle.txt | ||
+ | granny-Logo.txt | ||
+ | lionheart-logo.txt | ||
+ | pixo-logo.txt | ||
+ | reflexive-logo.txt | ||
+ | zlib-logo.txt | ||
+ | |||
+ | ./Resources/Interface/Help Window: | ||
+ | Help Window Background.txt | ||
+ | Help Window Close Button Hover.txt | ||
+ | Help Window Close Button Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces: | ||
+ | Buttons | ||
+ | Dialog View Buttons | ||
+ | Hud Background.txt | ||
+ | Hud Background Without Lion.txt | ||
+ | MultiplayerButtons | ||
+ | Text Window | ||
+ | WithoutHud FindTraps.txt | ||
+ | WithoutHudhealth.txt | ||
+ | WithoutHudMana.txt | ||
+ | WithoutHud Sneaking.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces/Buttons: | ||
+ | Blank Hover.txt | ||
+ | Blank Pressed.txt | ||
+ | Inventory Hover.txt | ||
+ | Inventory Pressed.txt | ||
+ | Menu Hover.txt | ||
+ | Menu Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces/Dialog View Buttons: | ||
+ | Combat Dialog Hover.txt | ||
+ | Combat Dialog Normal.txt | ||
+ | Combat Dialog Pressed.txt | ||
+ | Dialog Hover.txt | ||
+ | Dialog Normal.txt | ||
+ | Dialog Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces/MultiplayerButtons: | ||
+ | Mchat Hover.txt | ||
+ | Mchat Normal.txt | ||
+ | Mchat Pressed.txt | ||
+ | Mplayer01 Hover.txt | ||
+ | Mplayer01 Normal.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces/Text Window: | ||
+ | Buttons | ||
+ | HUD Text Window Bottom.txt | ||
+ | HUD Text Window Top.txt | ||
+ | |||
+ | ./Resources/Interface/HUD Pieces/Text Window/Buttons: | ||
+ | Attributes Hover.txt | ||
+ | Attributes Pressed.txt | ||
+ | AutoMap Hover.txt | ||
+ | AutoMap Pressed.txt | ||
+ | Journal Hover.txt | ||
+ | Journal Pressed.txt | ||
+ | Perks Hover.txt | ||
+ | Perks Pressed.txt | ||
+ | Profile Hover.txt | ||
+ | Profile Pressed.txt | ||
+ | Skills Hover.txt | ||
+ | Skills Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Inventory Window: | ||
+ | Buttons | ||
+ | Cannot Equip Item Background.txt | ||
+ | Close Inventory Button Hover.txt | ||
+ | Close Inventory Button Pressed.txt | ||
+ | Equiped Item Background.txt | ||
+ | Inventory Background.txt | ||
+ | Magic Item Background.txt | ||
+ | |||
+ | ./Resources/Interface/Inventory Window/Buttons: | ||
+ | Show All Hover.txt | ||
+ | Show All Pressed.txt | ||
+ | Show Armor Hover.txt | ||
+ | Show Armor Pressed.txt | ||
+ | Show Misc Hover.txt | ||
+ | Show Misc Pressed.txt | ||
+ | Show Quest Items Hover.txt | ||
+ | Show Quest Items Pressed.txt | ||
+ | Show Weapons Hover.txt | ||
+ | Show Weapons Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/JWindows: | ||
+ | File Icon.txt | ||
+ | Folder Closed Icon.txt | ||
+ | Folder Open Icon.txt | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins: | ||
+ | Classic JWindows.JWindowSkin | ||
+ | Form Edges | ||
+ | Ricochet Button Texture.txt | ||
+ | Webform Button Texture.txt | ||
+ | Webform Window Texture.txt | ||
+ | Window Edges | ||
+ | Window Hover Texture.txt | ||
+ | Window Pressed Texture.txt | ||
+ | Window Texture.txt | ||
+ | XRPG HUD Skin Theme.JWindowSkin | ||
+ | XRPG.JWindowSkin | ||
+ | XRPG Primary Skin Theme | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/Form Edges: | ||
+ | BotCenter.txt | ||
+ | BotLeft.txt | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/Window Edges: | ||
+ | OutEdgebttmrtcrnrALPHA.txt | ||
+ | OutEdgebttmrtcrnr.txt | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/XRPG Primary Skin Theme: | ||
+ | Picture Buttons | ||
+ | Window Frame | ||
+ | Word Buttons | ||
+ | XRPG Character Creation Skin.JWindowSkin | ||
+ | XRPG Picture Buttons Theme.JWindowSkin | ||
+ | XRPG Primary Skin Theme.JWindowSkin | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/XRPG Primary Skin Theme/Picture Buttons: | ||
+ | PIC Bottom Left Corner.txt | ||
+ | PIC Bottom Right Corner.txt | ||
+ | PIC HOVER Bottom Left Corner.txt | ||
+ | PIC HOVER Bottom Right Corner.txt | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/XRPG Primary Skin Theme/Window Frame: | ||
+ | ALPHA Corner Bottom Left.txt | ||
+ | ALPHA Corner Bottom Right.txt | ||
+ | ALPHA Corner Top Left.txt | ||
+ | ALPHA Corner Top Right.txt | ||
+ | |||
+ | ./Resources/Interface/JWindowSkins/XRPG Primary Skin Theme/Word Buttons: | ||
+ | ALPHA Bottom Left Corner.txt | ||
+ | ALPHA Bottom Right Corner.txt | ||
+ | ALPHA Top Left Corner.txt | ||
+ | ALPHA Top Right Corner.txt | ||
+ | |||
+ | ./Resources/Interface/Loading Screens: | ||
+ | 1 Barcelona.txt | ||
+ | 2 Montserrat.txt | ||
+ | |||
+ | ./Resources/Interface/Merchant Window: | ||
+ | Merchant Window Background.txt | ||
+ | Merchant Window Close Button Hover.txt | ||
+ | Merchant Window Close Button Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Target Window: | ||
+ | Arms Hover.txt | ||
+ | Arms Pressed.txt | ||
+ | Close Target Button Hover.txt | ||
+ | Close Target Button Pressed.txt | ||
+ | |||
+ | ./Resources/Interface/Tool Icons: | ||
+ | [[class:CStandAloneFrame]] objects seem to be image parameters for game editor HUD elements | ||
+ | |||
+ | Insert New Entity.txt | ||
+ | |||
+ | ./Resources/Interface/World Map: | ||
+ | [[class:CPointOfInterest]] objects in this directory seem to be definitions of objects on A WorldMap, plus image parameters for WorldMap background. | ||
+ | |||
+ | Scar Ravine.PointOfInterest.txt | ||
+ | World Map Background.txt | ||
+ | |||
+ | ./Resources/Interface/World Map/Points Of Interest: | ||
+ | [[class:CStandAloneFrame]] objects here seem to be image parameters definitions for points of interest defined in the parent folder. | ||
+ | |||
+ | |||
+ | ./Resources/Inventory: | ||
+ | !None.AdditionGroup.txt | ||
+ | Specific Item Cans | ||
+ | !Unknown.AdditionGroup.txt | ||
+ | |||
+ | ./Resources/Inventory/Addition Shopping Strategies: | ||
+ | Add 1 Addition.AdditionShoppingStrategy.txt | ||
+ | Add 2 Addition Split 60 40.AdditionShoppingStrategy.txt | ||
+ | |||
+ | ./Resources/Inventory/Creating Random Magic Items: | ||
+ | 1 MASTER ALL Items in the game.can | ||
+ | All Armor and Shields.can | ||
+ | All Armor.can | ||
+ | All Arrows and Bolts.can | ||
+ | All Miscellaneous Items.can | ||
+ | All Potions.can | ||
+ | All Shields.can | ||
+ | All Weapons.can | ||
+ | Implementation Folder DO NOT PICK FROM | ||
+ | Magic Bows and Xbows.can | ||
+ | |||
+ | ./Resources/Inventory/Creating Random Magic Items/Implementation Folder DO NOT PICK FROM: | ||
+ | All Misc Items except Potions.can | ||
+ | All Scrolls.can | ||
+ | All Wands.can | ||
+ | Armor HIGH Mojo.can | ||
+ | Armor LOW Mojo.can | ||
+ | Armor MEDIUM Mojo.can | ||
+ | Weapons One Handed.can | ||
+ | Weapons Ranged.can | ||
+ | Weapons Two Handed.can | ||
+ | |||
+ | ./Resources/Inventory/Enemy Drop Items Cans: | ||
+ | Arrows N Bolts | ||
+ | Assassin Drop Action.can | ||
+ | Conquistador Drop Action.can | ||
+ | English 2Soldier Axe Drop Action.can | ||
+ | English 2Soldier Bow Drop Action.can | ||
+ | |||
+ | |||
+ | ./Resources/Inventory/Generator Combinations: | ||
+ | |||
+ | ./Resources/Inventory/Generator Combinations/Armor: | ||
+ | Armor Mojo Begin Standard.can | ||
+ | ./Resources/Inventory/Generator Combinations/Weapons: | ||
+ | ALL WEAPONS Mojo Begin.can | ||
+ | ALL WEAPONS Mojo Low Standard.can | ||
+ | ALL WEAPONS Mojo Standard.can | ||
+ | ALL WEAPONS Special.can | ||
+ | |||
+ | ./Resources/Inventory/Grouping Catagories: | ||
+ | Ammunition.InventoryGroupingCategory.txt | ||
+ | Amulets.InventoryGroupingCategory.txt | ||
+ | |||
+ | ./Resources/Inventory/Inventory Addition Groups: | ||
+ | |||
+ | ./Resources/Inventory/Inventory Addition Groups/Items: | ||
+ | Generic Item Additions.AdditionGroup.txt | ||
+ | Specific Item | ||
+ | UNIQUE Item Additions.AdditionGroup.txt | ||
+ | |||
+ | ./Resources/Inventory/Inventory Addition Groups/Items/Specific Item: | ||
+ | Amulet Additions.AdditionGroup.txt | ||
+ | Artifact Additions.AdditionGroup.txt | ||
+ | Scroll Additions.AdditionGroup.txt | ||
+ | Wand Additions.AdditionGroup.txt | ||
+ | |||
+ | ./Resources/Inventory/Inventory Addition Groups/Shields and Armor: | ||
+ | Armor Additions.AdditionGroup.txt | ||
+ | Shield Additions.AdditionGroup.txt | ||
+ | Shield LARGE Additions.AdditionGroup.txt | ||
+ | Shield MEDIUM Additions.AdditionGroup.txt | ||
+ | |||
+ | ./Resources/Inventory/Inventory Addition Groups/Weapons: | ||
+ | Arrow Additions.AdditionGroup.txt | ||
+ | Arrow and Bolt Additions.AdditionGroup.txt | ||
+ | Bolt Additions.AdditionGroup.txt | ||
+ | Bow Additions.AdditionGroup.txt | ||
+ | Crossbow Additions.AdditionGroup.txt | ||
+ | Crossbow and Bow Additions.AdditionGroup.txt | ||
+ | Melee Weapon Additions.AdditionGroup.txt | ||
+ | |||
+ | ./Resources/Inventory/Inventory Additions: | ||
+ | Armor | ||
+ | Firebrand.InventoryAddition | ||
+ | Gold | ||
+ | Miscellaneous | ||
+ | Shield | ||
+ | Strength Advance.InventoryAddition | ||
+ | Weapons | ||
+ | |||
+ | ./Resources/Inventory/Inventory Additions/Armor: | ||
+ | Acid Resistance.InventoryAddition | ||
+ | Armor Class Bonus.InventoryAddition | ||
+ | |||
+ | |||
+ | ./Resources/Inventory/Inventory Additions/Gold/Player Gold Drops: | ||
+ | 100,000 gold coins.InventoryAddition | ||
+ | |||
+ | ./Resources/Inventory/Specific Item Cans: | ||
+ | |||
+ | ./Resources/Inventory/Specific Item Cans/Keys: | ||
+ | Fourniers Key.InventoryItem | ||
+ | Hall of Beggars Key.InventoryItem | ||
+ | Inquisition Jail Key.InventoryItem | ||
+ | Key to Brother Michel's House.InventoryItem | ||
+ | Shylocke Key.InventoryItem | ||
+ | Stone Key.InventoryItem | ||
+ | Temple District Key from Juanita Suarez.InventoryItem | ||
+ | |||
+ | ./Resources/Inventory/Specific Item Cans/Misc Items: | ||
+ | Ale.InventoryItem | ||
+ | Amulet Ancestral Worship.can | ||
+ | |||
+ | ./Resources/Inventory/Specific Item Cans/Quest Items: | ||
+ | DaVinci Crossbow Gears.InventoryItem | ||
+ | Where these items have been placed.xls | ||
+ | |||
+ | ./Resources/Inventory Item Rarity: | ||
+ | 1 Common.InventoryItemRarity.txt | ||
+ | 2 Uncommon.InventoryItemRarity.txt | ||
+ | 3 Rare.InventoryItemRarity.txt | ||
+ | 4 Very Rare.InventoryItemRarity.txt | ||
+ | 5 Unique.InventoryItemRarity.txt | ||
+ | |||
+ | ./Resources/Inventory Items: | ||
+ | Amulet.InventoryItem | ||
+ | ArmorChainMail.InventoryItem | ||
+ | ArmorFullPlate.InventoryItem | ||
+ | |||
+ | ./Resources/Levels: | ||
+ | Generic Companion Dialog.DialogTree | ||
+ | Generic Dischord dialog.DialogTree | ||
+ | Generic Drop Gold Dialog.DialogTree | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona: | ||
+ | Character Cans | ||
+ | Character Templates | ||
+ | Dialog | ||
+ | Quests | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Character Cans: | ||
+ | Dialog Guard Gate District.can | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Character Templates: | ||
+ | Dead body Knight Templars and Inquisitor | ||
+ | Gate District | ||
+ | Generic Gaurd NPC.can | ||
+ | La Calle Perdida | ||
+ | Port District | ||
+ | Port Ship Captain.can | ||
+ | Regular Guard.can | ||
+ | Temple District | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Character Templates/Dead body Knight Templars and Inquisitor: | ||
+ | Dead Knight Templar 1.can | ||
+ | Dead Knight Templar 2.can | ||
+ | Dead Knight Templar 3.can | ||
+ | Dead Knight Templar 4.can | ||
+ | Dead Knight Templar 5.can | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Character Templates/Gate District: | ||
+ | Barcelona Boy.can | ||
+ | Barcelona Female Citizen.can | ||
+ | Barcelona Female Tainted 1.can | ||
+ | |||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Dialog: | ||
+ | E3 Guard Dialog.DialogTree | ||
+ | Gate District | ||
+ | La Calle Perdida | ||
+ | Port District | ||
+ | Requirements | ||
+ | Temple District | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Dialog/Gate District: | ||
+ | Acolyte.DialogTree | ||
+ | BarcelonaCitizenCan.DialogTree | ||
+ | BarcelonaCitizenCan Gate Beg.DialogTree | ||
+ | barcelonavendor beg.dialogtree | ||
+ | barcelonavendor.dialogtree | ||
+ | Barcelona Vendor Sympathetic2.DialogTree | ||
+ | Barcelona Vendor Sympathetic.DialogTree | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Dialog/Gate District/Blacksmith VOs: | ||
+ | 01 Introduction, Feralkin.ogg | ||
+ | 01 Introduction, Non-Tainted Female.ogg | ||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Dialog/Gate District/Requirements: | ||
+ | Barmaid Have Find Ali Huban Quest.can | ||
+ | Blacksmith - IN below 4 and NO silver.can | ||
+ | Blacksmith - Lionshied seeker has sword WAS offered payment.can | ||
+ | Blacksmith requires CH less than 7 and speech over 25 percent.can | ||
+ | |||
+ | |||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Quests: | ||
+ | Calle Perdida | ||
+ | Gate District | ||
+ | Port District | ||
+ | Temple District | ||
+ | |||
+ | |||
+ | ./Resources/Levels/1 Barcelona/Quests/Gate District: | ||
+ | Bring exotic creature parts back to Weng Choi.Quest.txt | ||
+ | Brink back any rare books to Weng Choi.Quest.txt | ||
+ | Build DaVinci's Repeating Crossbow.Quest.txt | ||
+ | ConspiracyAgainst Spain.Quest.txt | ||
+ | |||
+ | |||
+ | ./Resources/Main Menu: | ||
+ | CMainMenuDisplayOptions.Object | ||
+ | |||
+ | ./Resources/Melee Dual Weild: | ||
+ | Either.MeleeDualWield | ||
+ | Neither.MeleeDualWield | ||
+ | Primary.MeleeDualWield | ||
+ | Secondary.MeleeDualWield | ||
+ | |||
+ | ./Resources/Melee Skills: | ||
+ | OneHanded.MeleeSkill | ||
+ | TwoHanded.MeleeSkill | ||
+ | Unarmed.MeleeSkill | ||
+ | |||
+ | ./Resources/Models3D: | ||
+ | |||
+ | ./Resources/Models3D/Enemies: | ||
+ | |||
+ | ./Resources/Models3D/Enemies/Animals: | ||
+ | |||
+ | ./Resources/Models3D/Gizmo: | ||
+ | Gizmo.MODEL.GR2 | ||
+ | Gizmo.MODEL.TXT | ||
+ | |||
+ | ./Resources/Models3D/!None: | ||
+ | !None.ANIMATION.GR2 | ||
+ | !None.ANIMATION.TXT | ||
+ | !None.MODEL.GR2 | ||
+ | !None.MODEL.TXT | ||
+ | |||
+ | ./Resources/Models3D/NPC: | ||
+ | |||
+ | ./Resources/Models3D/NPC/Barcelona/Knight 2: | ||
+ | AttackOneHanded01.ANIMATION.GR2 | ||
+ | AttackOneHanded01.ANIMATION.TXT | ||
+ | AttackOneHanded02.ANIMATION.GR2 | ||
+ | AttackOneHanded02.ANIMATION.TXT | ||
+ | Death.ANIMATION.GR2 | ||
+ | Death.ANIMATION.TXT | ||
+ | Fidget.ANIMATION.GR2 | ||
+ | Fidget.ANIMATION.TXT | ||
+ | GetHit.ANIMATION.GR2 | ||
+ | GetHit.ANIMATION.TXT | ||
+ | Getup.ANIMATION.GR2 | ||
+ | Getup.ANIMATION.TXT | ||
+ | Idle.ANIMATION.GR2 | ||
+ | Idle.ANIMATION.TXT | ||
+ | Knight02.MODEL.GR2 | ||
+ | Knight02.MODEL.TXT | ||
+ | SpellCast.ANIMATION.GR2 | ||
+ | SpellCast.ANIMATION.TXT | ||
+ | Walk.ANIMATION.GR2 | ||
+ | Walk.ANIMATION.TXT | ||
+ | |||
+ | |||
+ | ./Resources/Models3D/Player Characters: | ||
+ | Female | ||
+ | Male | ||
+ | |||
+ | ./Resources/Models3D/Player Characters/Female: | ||
+ | Armor | ||
+ | AttackBow.ANIMATION.GR2 | ||
+ | AttackBow.ANIMATION.TXT | ||
+ | AttackCrossbow.ANIMATION.GR2 | ||
+ | AttackCrossbow.ANIMATION.TXT | ||
+ | AttackOneHanded01.ANIMATION.GR2 | ||
+ | AttackOneHanded01.ANIMATION.TXT | ||
+ | AttackOneHanded02.ANIMATION.GR2 | ||
+ | AttackOneHanded02.ANIMATION.TXT | ||
+ | AttackPunch01.ANIMATION.GR2 | ||
+ | AttackPunch01.ANIMATION.TXT | ||
+ | AttackTwoHanded01.ANIMATION.GR2 | ||
+ | AttackTwoHanded01.ANIMATION.TXT | ||
+ | CreationIdle.ANIMATION.GR2 | ||
+ | CreationIdle.ANIMATION.TXT | ||
+ | Death.ANIMATION.GR2 | ||
+ | Death.ANIMATION.TXT | ||
+ | Fidget01.ANIMATION.GR2 | ||
+ | Fidget01.ANIMATION.TXT | ||
+ | Fidget.ANIMATION.TXT | ||
+ | GetHit01.ANIMATION.GR2 | ||
+ | GetHit01.ANIMATION.TXT | ||
+ | GetUp.ANIMATION.GR2 | ||
+ | GetUp.ANIMATION.TXT | ||
+ | Heads | ||
+ | Idle.ANIMATION.GR2 | ||
+ | Idle.ANIMATION.TXT | ||
+ | SpellCast.ANIMATION.GR2 | ||
+ | SpellCast.ANIMATION.TXT | ||
+ | Walk.ANIMATION.GR2 | ||
+ | Walk.ANIMATION.TXT | ||
+ | |||
+ | ./Resources/Models3D/Player Characters/Female/Armor: | ||
+ | FullPlate.MODEL.GR2 | ||
+ | fullplate.MODEL.TXT | ||
+ | |||
+ | ./Resources/Models3D/Player Characters/Male: | ||
+ | Armor | ||
+ | AttackBow01.ANIMATION.GR2 | ||
+ | AttackBow01.ANIMATION.TXT | ||
+ | |||
+ | |||
+ | ./Resources/Models3D/Spirit Models/Ancestral Spirit: | ||
+ | Ancestral.MODEL.GR2 | ||
+ | Ancestral.MODEL.TXT | ||
+ | Idle.ANIMATION.gr2 | ||
+ | Idle.ANIMATION.TXT | ||
+ | |||
+ | ./Resources/Monster Cans: | ||
+ | * Canned monsters. Files of type *.can, class CCannedObject. | ||
+ | |||
+ | ./Resources/Perks: | ||
+ | * Perks. Files *.Perk of class CCharacterPerk. | ||
+ | |||
+ | ./Resources/Perks/!Event Title Perks: | ||
+ | * Perks bestowed for player's behaviour. | ||
+ | |||
+ | ./Resources/Perks/!NPC or Event Given Perks: | ||
+ | Brambles Patience.Perk | ||
+ | |||
+ | ./Resources/Player Data: | ||
+ | AI List To Add To Player.object | ||
+ | Canned Actions For Imbued Head Types | ||
+ | Companion AI Interaction Specifier.can | ||
+ | Companion Patrol AI.can | ||
+ | Hue Remappers | ||
+ | Pressed Gold Button Action.can | ||
+ | |||
+ | ./Resources/Player Data/Canned Actions For Imbued Head Types: | ||
+ | Action For Specific Head Model Sylvant1 Female.can | ||
+ | Action For Specific Head Model Sylvant1 Male.can | ||
+ | |||
+ | ./Resources/Player Data/Hue Remappers: | ||
+ | 01 Dark Blue.HueRemapHolder.txt | ||
+ | 02 Light Blue.HueRemapHolder.txt | ||
+ | !None.HueRemapHolder.txt | ||
+ | |||
+ | ./Resources/Preexisting Characters: | ||
+ | Antonio.Character.txt | ||
+ | |||
+ | ./Resources/Races: | ||
+ | * Definitions of PC?, NPC and mobs races or templates for their creation. *.RACE files of class CRace or CRaceWithPresets. | ||
+ | |||
+ | ./Resources/RPG Formulas: | ||
+ | Buy Price.can | ||
+ | EncumbranceWalkMultiplier.can | ||
+ | Fraction Over Carry Weight Maximum.can | ||
+ | HP Over Max Decay.can | ||
+ | Mana over max decay.can | ||
+ | Sell Price.can | ||
+ | Skill point bonus to tagged skills.can | ||
+ | |||
+ | ./Resources/Rules: | ||
+ | AIFloatingTextOptions.object | ||
+ | CharacterLevels.Object | ||
+ | CriticalHitDamageIncreasePercentExpression.Object | ||
+ | CriticalHitExpressionLuck.Object | ||
+ | CriticalHitExpressionMelee.Object | ||
+ | CriticalHitExpressionRanged.Object | ||
+ | Item Level To Monetary Value Conversion Table.Object | ||
+ | Skill Spending Levels.Object | ||
+ | |||
+ | ./Resources/Skills: | ||
+ | Divine.Skill | ||
+ | divine.txt | ||
+ | |||
+ | ./Resources/Skills/Fake Wand Spells: | ||
+ | Cure Major Wounds.Skill | ||
+ | Cure Small Wounds.Skill | ||
+ | Poison Touch.Skill | ||
+ | Rigor Mortis.Skill | ||
+ | Secret Reveal.Skill | ||
+ | |||
+ | ./Resources/Skills/Generic Skill Icons: | ||
+ | Generic Skill Icon.txt | ||
+ | |||
+ | ./Resources/Skills/Magic Tribal/Offensive: | ||
+ | Vampire.Skill | ||
+ | Vampire.txt | ||
+ | |||
+ | ./Resources/Spell Projectiles: | ||
+ | Absorb Spirit.InventoryItem | ||
+ | |||
+ | ./Resources/Spirits: | ||
+ | Ancestral.Spirit.txt | ||
+ | |||
+ | ./Resources/Target Body Parts: | ||
+ | Head.Target.txt | ||
+ | |||
+ | ./Resources/Temporary Modifier HUD Icons: | ||
+ | |||
+ | ./Resources/Temporary Modifier HUD Icons/Critical Hit Types: | ||
+ | Blinded.txt | ||
+ | Crippled Arm.txt | ||
+ | Crippled Leg.txt | ||
+ | Knocked Out.txt | ||
+ | Stunned.txt | ||
+ | Vampire.txt | ||
+ | |||
+ | ./Resources/Traits: | ||
+ | Fast Metabolism.Trait | ||
+ | |||
+ | |||
+ | ./Sounds: | ||
+ | * Sound effects. OGG or sometimes WAV files. | ||
+ | |||
+ | ./Sounds/Ambient: | ||
+ | * Ambient sounds | ||
+ | |||
+ | ./Sounds/Ambient/Environmental Hits: | ||
+ | * Ambient sounds | ||
+ | |||
+ | ./Sounds/Doors: | ||
+ | * Sounds of various doors | ||
+ | |||
+ | ./Sounds/Enemies: | ||
+ | * soundsets for various kinds of enemies. Usually named <ENEMYTYPE>/<ENEMY>_<ACTION>.ogg. | ||
+ | |||
+ | ./Sounds/Enemies/Bodyfalls: | ||
+ | * Sounds of falling corpses | ||
+ | |||
+ | ./Sounds/Footsteps/<SURFACE>: | ||
+ | * Sounds of footsteps on various surfaces | ||
+ | |||
+ | ./Sounds/Pickups: | ||
+ | * Sounds played when picking up or dropping various objects | ||
+ | |||
+ | ./Sounds/PLAYER: | ||
+ | * Various player's pain sounds etc. | ||
+ | |||
+ | ./Sounds/PLAYER/Weapon Swings: | ||
+ | * Weapon sounds | ||
+ | |||
+ | ./Sounds/Potions: | ||
+ | * Potion drinking sounds | ||
+ | |||
+ | ./Sounds/Skills: | ||
+ | * Thief skills sounds | ||
+ | |||
+ | ./Sounds/Spells: | ||
+ | * Spell sounds, sorted by spell class | ||
+ | |||
+ | ./Sounds/Spirits: | ||
+ | * Spirits | ||
+ | |||
+ | ./Sounds/Switches: | ||
+ | * Switches | ||
+ | |||
+ | ./Sounds/Traps: | ||
+ | * Traps springing to action | ||
+ | |||
+ | ./Sounds/Traps/Organ Notes: | ||
+ | * Pipe? organ notes | ||
+ | |||
+ | ./Sounds/UI: | ||
+ | * mostly UI sounds | ||
+ | |||
+ | ./Sounds/WEAPONS: | ||
+ | * Weapon sounds | ||
+ | |||
+ | ./Surface Types: | ||
+ | Dirt.STY | ||
+ | Generic.STY | ||
+ | Grass.STY | ||
+ | Hollow Metal.STY | ||
+ | Metal.STY | ||
+ | !None.STY | ||
+ | Snow.STY | ||
+ | Stone.STY | ||
+ | Wood.STY | ||
+ | |||
+ | ./Textures: | ||
+ | * ground textures, organized by environment. TXT files, class CGroundTextureFrame, defines e.g. damage taken there | ||
+ | |||
+ | ./Water Warp Effects: | ||
+ | !None.txt |