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cobjects:ctexture_bin [2011-07-20 23:41] – created edheldilcobjects:ctexture_bin [2011-07-20 23:46] (current) edheldil
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 ==== CTexture_bin ==== ==== CTexture_bin ====
  
-This structure is almost identical to [[cobjects:CSequence16]], with handful of new fields. It's commonly found in [[formats:MDL16]] files.+This structure is almost identical to [[cobjects:CSequence_bin]], with handful of new fields. It's commonly found in [[formats:MDL16]] files.
  
 ^     Offset ^  Size ^ Type     ^ Description  ^ ^     Offset ^  Size ^ Type     ^ Description  ^
Line 34: Line 34:
 |                 4 | Int     | Y2 | |                 4 | Int     | Y2 |
  
-    +X1, Y1, X2, Y2 create a bounding box relative to animation origin.  
 ==== Frames ==== ==== Frames ====
-Frames immediately follow the header. Each frame consists of a bool (1) and a complete [[FRM16]] file. Many textures contain just one frame, but e.g. doors have several frames with door animations. +Frames immediately follow the header. Each frame consists of a bool (1) and a complete [[formats:FRM16]] file. Many textures contain just one frame, but e.g. doors have textures with several frames for door animations. 
  
 ^ Offset ^ Size ^ Type ^ Description ^ ^ Offset ^ Size ^ Type ^ Description ^
 | 0x00 | 1 | Bool | Unknown, always? 1 | | 0x00 | 1 | Bool | Unknown, always? 1 |
-| 0x01 | | [[FRM16]] | Complete FRM16 file |+| 0x01 | | [[formats:FRM16]] | Complete FRM16 file |
  
cobjects/ctexture_bin.txt · Last modified: 2011-07-20 23:46 by edheldil