cobjects:ctexture_bin
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cobjects:ctexture_bin [2011-07-20 23:41] – created edheldil | cobjects:ctexture_bin [2011-07-20 23:46] (current) – edheldil | ||
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==== CTexture_bin ==== | ==== CTexture_bin ==== | ||
- | This structure is almost identical to [[cobjects:CSequence16]], with handful of new fields. It's commonly found in [[formats: | + | This structure is almost identical to [[cobjects:CSequence_bin]], with handful of new fields. It's commonly found in [[formats: |
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- | | + | X1, Y1, X2, Y2 create a bounding box relative to animation origin. |
==== Frames ==== | ==== Frames ==== | ||
- | Frames immediately follow the header. Each frame consists of a bool (1) and a complete [[FRM16]] file. Many textures contain just one frame, but e.g. doors have several frames | + | Frames immediately follow the header. Each frame consists of a bool (1) and a complete [[formats:FRM16]] file. Many textures contain just one frame, but e.g. doors have textures with several frames |
^ Offset ^ Size ^ Type ^ Description ^ | ^ Offset ^ Size ^ Type ^ Description ^ | ||
| 0x00 | 1 | Bool | Unknown, always? 1 | | | 0x00 | 1 | Bool | Unknown, always? 1 | | ||
- | | 0x01 | | [[FRM16]] | Complete FRM16 file | | + | | 0x01 | | [[formats:FRM16]] | Complete FRM16 file | |
cobjects/ctexture_bin.txt · Last modified: 2011-07-20 23:46 by edheldil